4 To War

The games

Seven games. One team, one board.

They share a menu, a leaderboard and the same friends. Every online one fills its empty seats with computer players, so nothing waits for a full lobby.

Up to 8 players

4v4 Battle

One life each round. Find the other team and take them out.

The game the rest is built on. Four blue against four red, one life apiece, last team standing wins the round. Empty seats fill with computer players, so a match starts the moment you tap — you are never waiting in a lobby for strangers.

  • One life per round
  • 50 arenas
  • Thumb pad moves, red button shoots
  • Bots fill any empty seat

Up to 8 players

Soccer 4v4

First team to seven goals. No clock.

A real match, not a mini-game. Tap the button to pass to the nearest forward, hold it to hit a power shot, and sweep your aim while you hold to bend it. There is a sprint button with stamina behind it, and the keeper sits on the angle rather than chasing the ball — so the corners are where the goals are.

  • First to 3, 5 or 7
  • Tap to pass, hold to shoot
  • Curve the ball while charging
  • Easy, Pro and Legend keepers
  • Possession, shots and man of the match

You and one other

1v1 Boxing

Ninety seconds. Knock them out or win it on the cards.

Side-on, one on one. Tap for a jab, hold for a power punch, hold the second button to block. Both of you have stamina, so a fighter who swings at everything has nothing left in the last thirty seconds.

  • KO or decision
  • Jab, power punch, block
  • Stamina you can burn through
  • Against the computer or a friend

You and one other

Racing

Three laps, four cars, one boost bar.

Top-down, four cars, three laps around a circuit with a grass infield and curbs on the outside. Steer with the pad, hold the button for boost. The other cars are racing you, not following a rail.

  • Three laps
  • Four cars on the grid
  • Boost on the fire button
  • Position and lap on screen

Two players

1v1 Pool

Actual 8-ball. Rack, break, solids or stripes.

Not a shooting game on a green table — a real pocket billiards game. Drag from the cue ball to aim, drag further for power. First legal pot decides your group, scratching passes the table, and the black only counts once your group is gone.

  • Full 16-ball rack
  • Drag to aim, drag further for power
  • Solids and stripes assigned on the first pot
  • Against the computer, pass-and-play, or online

Solo or with a squad

Story Mode

A hundred levels that get harder every time.

Level one is two enemies who barely aim. By level a hundred there are four of them, they hit what they aim at, and they take almost twice the punishment. Play it alone or take a squad of four. Your progress is saved, and a friend can drop into your run with a code.

  • 100 levels
  • Alone or with a team of four
  • Progress saved
  • A friend can join your run

Up to 8 players

The Town

Somewhere to just hang out.

A small town you walk around. There are cars parked on the street you can get into and drive, people wandering about, and buildings you can walk into — the boxing gym, the stadium, the pool hall, the speedway, the arena. Stand on a doorstep and you are in that game. Or open it up and let friends spawn in with you.

  • Walk, or drive one of the cars
  • Five buildings that start a game
  • Friends join by code
  • No timer, no score

All of it is free and none of it needs an account.