FOUR SPECIES
FOUR A SIDE
ROBOTS · ALIENS · ZOMBIES · COWBOYS · PICK YOUR SIDE
Fifteen games in one, a hundred-fighter SPECIES ATTACK, flying cars that come out of any garage, and lands to walk, drive, fly and fight across — plus a city that lays a new estate every single day and a crew that puts up a new landmark every hour, whether anybody is playing or not.
No account. No sign-up wall. Nothing to fill in — open it and play.

Today in 4 TO WAR
Specification
Every number here is counted out of the game itself, not rounded up for a poster.
New · The crew
A crew of ten construction robots in hard hats and hi-vis vests puts up a new landmark every hour, in one of the open lands, picked at random. Walk up and watch it go up: the steel frame climbs, the walls go on and the crane swings the beams in.
Every landmark stays for good, with its own name and a sign that says the day and hour it was finished. When a street fills up, the crew lays the next one and the land grows.

New · Happy Brush
HAPPY BRUSH is a robot paint brush you can play: gold bristles, a happy face and a steel grip, and every shot is a flick of gold paint.
It plays for every side, so robots, aliens, zombies and cowboys can all pick it, and three of them walk the streets of Forge Land.

New · Cars in every city
Liam’s Land, Copper Land and Ranch Land now have cars you can take. Walk up to one, tap to get in and drive it around town, and tap again to step out beside it.
Forge Land, AI Forge Land, Luxury Land and the open lands already had theirs, so now every city has a car waiting.

New · Species Attack
Robots, aliens, zombies and cowboys — about twenty-five of each, every one with a name from its own side. Pick where to drop, grab what you can and stay inside the zone. A zombie that goes down may drag itself back up once.
A plate under the map counts each side still standing, yours in gold. The last one standing wins.

New · Flying cars
A flying car from AI Forge Land comes out of every garage in the game — in Forge Land, in every open land, at your house on Luxury Land, or straight from MY GARAGE on the menu. Tap TAKE IT OUT FLYING, go over walls, water and traffic, and tap to land.
Players around you see you in the air.

Also new
ZONE 2 IS OPEN
AI Forge Land’s first zone is finished at a hundred estates, and Zone 2 opened with ten. Ranch Land works the same way. Tapping AI Forge Land or Ranch Land asks which zone you want, and the Transit Post takes you to any zone. Ranch Land and Resort Land have their own cards on the LANDS tab.
FIVE ROBOTS, THEIR OWN LOOK
IRONCLAD wears army-green war plate, PULSE carries a signal dish and spikes, WARDEN has a gold visor and a cape, VOLT a crest of lightning and jets, and STEELJAW a jaw plate welded shut.
SKILL HISCORES, ONLINE
The SKILLS board now ranks players everywhere, not only the phone in your hand: your total level against everyone’s, and where you stand in each of the six skills.
EVERY LAND, TWICE THE SIZE
Forge Land, AI Forge Land, Luxury Land, Liam’s Land and all seventeen open lands grew: new districts, new roads, and shops you can walk into.
FORTY MORE STORY MISSIONS
A chapter of ten for each side, against its rival, with two named bosses, a title and a cape at the end.
BOLT RUNNER, REBUILT
Modules that plug into Bolt, eight AI sectors with a core boss at the end of each, BOLT RUSH, HARD CODE, and the LEVEL FORGE to build a level and share its code.
AI FORGE LAND · 2555
The 2555 PD flies every street, five petrol stations sit derelict since 2211, and THE PIT 2555 runs monster trucks with flying cars.
YOU CAN SEE EACH OTHER
Anyone in Forge Land at the same time walks and drives on your street, with their name over their head and a dot on the map.
PETS IN EVERY LAND
Rabbits, cats and puppies. Stand still and the brave ones come over; tap to pet them.
HITS THAT HIT
Knockback and hit-stop on every landed shot. New in Settings: one-thumb mode, stick response, stick dead zone, colourblind teams and a steady 30 FPS.
A NEW OPENING SCREEN
A CONTINUE card that remembers your last game, a search that finds anything, and a swipe between tabs. New players start with three games and open more as they win.
CALMER STREETS
Police cars take turns at crossings and break up brawls, Resort Land has a beach patrol, and chat pops up for a few seconds instead of sitting on the map.
Try it now
This is the real game — the same one on the App Store — running inside the page. Press play, pick your side and go.
What you do here carries on at 4towar.com/play in this browser. On a phone it opens full screen.
One app
Five of them, straight from the game. Swipe to see all five.





AI Forge Land · the year 2555
Estates stand along its streets and the city lays another one every single day, whether anybody is playing or not. Nine plots are going up at any moment with robot crews working all of them. A hundred estates make a zone: when one is finished the robots open the next with ten, and right now they are building ZONE 2.
Open a door and it stands on ground the crews finished that morning. An estate is let to residents and pays you rent daily, and the rent rises as the city's population grows.
The 2555 PD flies overhead, THE MIND holds thirty-six machines under one roof, and THE PIT 2555 runs monster trucks with flying cars.

The real game
Your first business costs about fifteen hours of play and then clears its own price in a bit over a day of takings, earning whether the game is open or not.
Businesses pay themselves back in about a day to a day and a half — so the expensive ones are not worse value, only further off. That is how you get rich here, not by grinding.

Every one twice the size
Every map is live: other players walk, drive and fight in the same land as you.
FORGE LAND
The town. Shops, an arcade, the raceway gate, a town hall, police, a fire station and a clinic, and a bus to the island.
AI FORGE LAND
The year 2555. A city of estates that grows by one every day, a hundred to a zone, THE MIND, and ten businesses only residents can own.
LUXURY LAND
A private island. Ten houses on the shore, each with a pool, a yard and a garage, and jet skis moored around it.
RANCH LAND
Land that lays itself, one new lot a day and a new zone every hundred lots, robot crews working the fields around the clock.
LIAM’S LAND
A city around a park and an arcade. Rides and cabinets pay tickets you trade in at the prize booth.
RESORT LAND
An island resort with jet skis to ride and a beach patrol on the sand.
THE OPEN LANDS
Seventeen of them, from Wild Land to Zombie Land: roads, fights, pets to find, a garage for your flying car, and new streets of landmarks the crew adds every hour.
ROBO RACEWAY
Stake a race against another player. No minimum, no maximum.
THE MIND
Thirty-six machines that really play. Every one gets harder as players beat it. Build one of your own and it earns while you are away.
Four a side · pick your side
Every match is four against four. If there are not enough players the machines take the empty seats, so you are never sat in a lobby waiting for one more person to show up.
Each side has its own chapter of story missions against its rival, with two named bosses, a title and a cape at the end. HAPPY BRUSH plays for all four.
Built in the Forge. Plated, tuned and painted by whoever owns them.
THE LINE-UP
Off the ships. They hold ground nobody else wants.
THE LINE-UP
They were something else first. They do not stop.
THE LINE-UP
Rodeo Land sent them. They shoot straighter than they talk.
THE LINE-UP
Pick once: your side is locked to your number, and your starter pack lands when you finish your first game.
Four a side plays best with your own four. Send the game to your squad.
Batteries
Batteries are the play money. An hour of good play earns about 10,000 of them and every price in the game is set against that — property, businesses, vehicles, staff and entry to matches.
They are virtual. They never expire, they have no cash value, and they cannot be cashed out, sold or taken out of the game.
Battery packs are optional and are sold only through the App Store, in the iPhone app. Every one hands over something outright as well — a jet ski, a speed boat, a car, estates, land.

Questions
No. No account, no sign-up wall, no email address. Open it and play. Signing in with a phone number is optional and is used only to lock land you own to one player so another player cannot take it.
The game is free to download and free to play, and you earn batteries by playing. In the iPhone app you can also buy battery packs through Apple's In-App Purchase if you want to move faster. They are optional. Batteries have no cash value and cannot be cashed out, sold or taken out of the game.
The money in the game. You earn them by playing — matches, races, daily jobs, weekly bounties — and you spend them on property, businesses, vehicles, staff and match entry. An hour of good play earns about 10,000, and every price is set against that.
Yes. The whole game runs at 4towar.com/play on a phone, tablet or computer, and your progress follows you. Battery packs are only sold in the iPhone app, through the App Store.
Yes. Every map is live, so other players walk, drive and fight in the same land as you, with chat and voice reaching whoever is standing near you. Filtering, muting, blocking and reporting are built in. If a match is short of players the machines fill the empty seats so a game always starts.
A city in the year 2555 that builds itself. It lays a new estate every single day whether anybody is playing or not, with nine plots going up at any moment. An estate there is let to residents and pays you rent daily.
A hundred fighters drop in — robots, aliens, zombies and cowboys, about twenty-five of each. You pick where to land, the zone closes in, and the last one standing wins. A plate under the map counts each side still standing.
Once you own a flying car from AI Forge Land, it comes out of any garage in the game: in Forge Land, in every open land, at your Luxury Land house, or from MY GARAGE on the menu. Fly over walls, water and traffic, and tap to land.